If there are conflicts with duplicates, you will have to manually confirm the action. Zoom to Objects After Paste - if selected, the objects will be in focus and in the center of the Viewport after paste.Īuto Rename Duplicate Objects - automatically rename duplicate objects.Īuto Rename Mtl Duplicates - automatically rename duplicate materials. This means that you will not be able to insert objects into the younger version of 3Ds Max. If the Same option is selected, the buffer file will be saved in the current version. The script will itself determine which version of the file should be used for insertion. In this case, two temporary files will be saved for the current version and the minimum 3Ds Max. To avoid compatibility issues of some modifiers with older versions of 3Ds Max, use the Both option. max) - in which version to save the temporary file with the model.
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